﻿using PlayerRoles;
using System;
using UnityEngine;



namespace ReconnectRole.Data
{
    /// <summary>
    /// 数据结构|角色信息
    /// </summary>
    public class RoleInfo
    {
        /// <summary>
        /// 演绎角色
        /// </summary>
        public RoleTypeId RoleTypeId { get; set; }

        /// <summary>
        /// 玩家 SteamID
        /// </summary>
        public string SteamID { get; set; }

        /// <summary>
        /// 历史位置
        /// </summary>
        public Vector3 Position { get; set; }

        /// <summary>
        /// 生命值
        /// </summary>
        public float Health { get; set; }

        /// <summary>
        /// 离开时间
        /// </summary>
        public DateTime LeftTime { get; set; }
    }
}
